Sunday, October 2, 2011
Lynda.com - 3ds Max 2011: Particle Effects
Lynda.com - 3ds Max 2011: Particle Effects | ISO | 1.3 GB
Genre: Video Training
In 3ds Max 2011: Particle Effects , Steve Nelle Shows How to create a Wide Variety of Special Effects Including Particle smoke, water, and Explosions. The course provides a detailed explanation of both event and non-event particle systems in 3ds Max, in addition to addressing the importance of a particle's material, the use of Space Warps and Deflectors, and creating fluid effects using MetaParticles.
Six start-to-finish projects are also included in the course, which show practical techniques for creating ocean water for underwater scenes, mudslides, and more. Files accompany the exercise course. Topics include:
Controlling particle timing, quantity, and rotation
Comparing particle system types, such as PArray, Super Spray, and more
Using instanced particles to customize a particle's shape
Understanding how to set up a particle flow
Wiring PFlow operators and tests to change particle behavior
Creating realistic-looking particles using maps
Adding Gravity and Wind
Using Space Warps like Vortex, Motor, and PBomb
Making particles follow a path
Spawning particles
Creating realistic smoke
Content
0. Introduction
Welcome one one
How to use this course 1:04
Using the exercise Files 1:23
1. Introduction to Particle Systems
Understanding Particle Systems 2:23
Comparing event-driven and non-event-driven Systems 2:58
Controlling Particle Quantity and timing 4:42
Adjusting Particle size and Speed ??2:55
Making particles rotate two thirty-six
Exploring Standard Particle types two forty-five
Using metaparticles for fluid-type five fifty-seven Effects
Using a scene object as a Particle 6:23
Understanding rendering and viewport redrawing four seventeen
2. Particle System Types
Spray six four
Snow 5:16
3:25 Blizzard
PArray twelve forty-three
PCloud seven thirty
Super Spray 8:57
3. Introduction to Particle Flow
Understanding Particle Flow 1:58
Navigating the Particle View five forty-seven
Working with Operators three forty-three
Adding a Test to an event 4:11
Wiring events to Change a Particle's Behavior 6:13
Adjusting Particle Flow settings six forty
4. Special Material and Rendering Considerations
Understanding material four fifty
Setting map options and Particle edge blending 5:53
Changing Particle Appearance maps with Age 10:52
Blurring Moving particles with the map MBlur 6:13
8:16 Blurring particles
outputting a render for compositing four thirty
5. Introduction to Space Warps
Understanding space warps 2:59
Using Bind to Space Warp 5:43
Adding Gravity to an effect four forty-seven
Adding Wind to an effect 4:24
Rotating particles with space warp four forty-three Motor
Creating Effects with swirling Vortex space warp 3:45
Blowing Things up with Bomb space warp quarter past four
Blowing Things up with PBomb space warp four forty-two
Making particles Follow a path 4:03
Wave Effects Creating four o'clock
Creating Ripples three fifty-three
Deflecting particles off Surfaces eight four
particles Spawning three forty-one
6. Project: Creating Smoldering Cigarette Smoke
Creating a Super Spray Particle System for the 2:52 smoke
Adding Wind 3:09
Dampening the Particle movement 3:25
Adjusting the settings for Wind Realistic smoke movement 2:56
Creating More Realistic-looking smoke three sixteen
7. Project: Creating Ocean Water
Creating the geometry and four thirty-nine Camera
Adding the background three fifty-two
Creating water movement six seven
Creating the Animated material for the water seven twenty-nine
8. Project: Creating Fountain Water
Creating Super Spray water particles nine twenty-six
Adding two twenty-four Gravity
Creating the Fountain water material half past five
Constructing the Particle material water 3:01
Making Final adjustments five seventeen
9. Project: Creating a Mudslide Using MetaParticles
Creating the geometry 3:41
Adding the mudslide Particle System 5:46
Binding a space warp Gravity to the particles two forty-one
Adding the Deflector space warp four seven
Creating the Materials for the scene three three
five twenty-five Making Final adjustments
10. Project: Exploding a Wooden Shack
Scoping out the Project 00:59
Creating the Explosive Devices 3:11
Adjusting the settings explosion 4:03
Setting up the Track Shack's visibility 3:22
Creating the Fire effect three twenty-seven
Adding a Glow Bright explosion and wrapping up six fifty Things
11. Project: Turning Water into Steam Using Particle Flow
Scoping out the Project 1:06
Creating and Positioning the Particle Flow System 2:09
Reviewing the events PFlow 2:26
Building the water drop geometry two thirty-seven
Creating the water drop material 4:06
Adjusting the settings PFlow 4:38
Adding the Collision Test and spawn Deflector 4:18
Turning the drops INTO Steam 2:46
Creating the material Steam 3:49
Making the Final adjustments four nine
12. Conclusion
Goodbye 00:47
Sample Files : present video format : MOV Video : AVC 960x540 15fps ~ 200Kbps Audio : AAC 48kHz 2ch 96Kbps
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