Friday, April 8, 2011
Digital tutors - Broadcast Design in CINEMA 4D
Digital tutors - Broadcast Design in CINEMA 4D
English | WMV3 792x656 | MP3 64 kbps | 1.27 GB
Genre: eLearning
In this series of lessons we will create an animated broadcast opener using Mograph in CINEMA 4D.
Description :From the spline-based modeling tools to the powerful Mograph tools, CINEMA 4D has a great deal to offer when creating animated broadcast graphics. Using the opener of a sports program as our example, we'll go through the process of creating all of our broadcast elements, including the custom logo. We'll use extrude NURBS objects with splines, sweep NURBS objects, and work with polygonal geometry as well. We'll also cover methods of creating and adding materials to all of our pieces, as well as setting up some simple lighting and light planes for reflection. We'll cover the animation of our camera and many of the other elements of the piece. We'll look at a number of ways to transition elements onto the screen, from using effectors to animated sweeps. Finally, we'll key frame specific material attributes and modify our render settings before outputting our final animated sequence. When you're done, you'll have the tools you need to start building your own broadcast logos and designs.
Contents
1. Introduction and Project Overview 1 min. 2 sec.
2. Creating and importing splines 11 min. 2 sec.
3. Modeling the 3d football 13 min. 51 sec.
4. Building the football laces 13 min. 54 sec.
5. Creating the background and frame of the logo 8 min. 19 sec.
6. Adding geometry to the text and stars 9 min. 50 sec.
7. Using a cloner object to add background blocks 5 min. 7 sec.
8. Setting up lighting and materials 8 min. 54 sec.
9. Adding materials to the text and football 13 min. 24 sec.
10. Blocking in the animation 10 min. 35 sec.
11. Using a plain effector to animate the text 7 min. 35 sec.
12. Animating the football laces 7 min. 22 sec.
13. Animating blocks flowing around the football 10 min. 7 sec.
14. Creating animated streaks along the logo frame 7 min. 20 sec.
15. Adding a glowing material to the streaks 5 min. 5 sec.
16. Animating material attributes on the frame 7 min. 52 sec.
17. Animating the glow on the text and stars 7 min. 48 sec.
18. Setting up the render final sequence 9 min. 50 sec.
Screenshot
Download
http://www.filesonic.com/file/544109554/Broadcast.downeb.com
http://www.filesonic.com/file/544105724/Broadcast.downeb.com
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http://www.filesonic.com/file/544114124/Broadcast.downeb.com
http://www.filesonic.com/file/544114004/Broadcast.downeb.com
Mirror
http://www.fileserve.com/file/5USjtN8/Broadcast
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