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Tuesday, April 26, 2011

How to Create a Video Game Dumpster: The Complete Current-Gen Workflow


How to Create a Video Game Dumpster: The Complete Current-Gen Workflow
English | H264 787kbps | 1280x720 15fps | MP3 93kbps | 1.05 GB
Genre: Video Training

This mammoth video training series features over 194 minutes of video instruction on all aspects of game art creation, including creating the low-poly and high-poly models, the UVW unwrap, baking normal maps from high-poly, and creating diffuse, specular and detail bump textures.
This video training (over 194 minutes) talks about all aspects of creating models for the gaming industry, namely: the creation of low-polygon models and vysokopoligonalnye, UVW-scan, create normal maps, as well as all necessary texture.
Contents:
1. Creating the Low-Poly Model: 3DS Max 2009 (or equivalent).
2. Creating the High-Poly Model: 3DS Max 2009 (or equivalent).
3. UVW Unwrap: 3DS Max 2009 (or equivalent).
4. Baking Normal Maps From High-Poly: 3DS Max 2009 (or equivalent); X-normal; CraziBump.
5. Creating the Diffuse Texture: Photoshop CS2 (or higher); Photo texture source.
6. Creating the Specular Texture & Detail Bump Texture: Photoshop CS2 (or higher); CraziBump
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